SIMPLIFYING THE JOURNEY FROM SEARCH TO BOOKING

SIMPLIFYING THE JOURNEY FROM SEARCH TO BOOKING

SIMPLIFYING THE JOURNEY FROM SEARCH TO BOOKING

Role:

Role:

UX Researcher & Designer

UX Researcher & Designer

UX Researcher & Designer

Project:

Project:

UX Design Professional Diploma

UX Design Professional Diploma

UX Design Professional Diploma

Year:

Year:

2026

2026

2026

Methods:

Methods:

Prototyping

Prototyping

Prototyping

Journey Mapping

Journey Mapping

Journey Mapping

Useability Testing

Useability Testing

Useability Testing

Wireframing

Wireframing

Wireframing

Affinity Mapping

Affinity Mapping

Affinity Mapping

Tools:

Tools:

Figma

Figma

Miro

Miro

An end to end UX project exploring how fare clarity and information overload affect the airline booking experience.

An end to end UX project exploring how fare clarity and information overload affect the airline booking experience.

An end to end UX project exploring how fare clarity and information overload affect the airline booking experience.

The Challenge

The Challenge

Airline booking requires users to make several decisions in one journey.

Existing apps presented lengthy flows, unclear fare differences and unwanted extras.

The challenge - simplify the experience without removing important information.

Airline booking requires users to make several decisions in one journey.

Existing apps presented lengthy flows, unclear fare differences and unwanted extras.

The challenge - simplify the experience without removing important information.

How might I help travellers understand their options without adding to the information overload?

How might I help travellers understand their options without adding to the information overload?

My Role

My Role

Led the project independently from research to prototype.

Planned and conducted usability testing.

Analysed findings and identified recurring issues.

Created the user flow, wireframes and high-fidelity prototype.

Led the project independently from research to prototype.

Planned and conducted usability testing.

Analysed findings and identified recurring issues.

Created the user flow, wireframes and high-fidelity prototype.

I owned: Research, analysis, interaction design and prototyping

I owned: Research, analysis, interaction design and prototyping

The Research

The Research

  • 01 — the journey felt too long

    Users encountered multiple stages and repetitive information entry.

    the solution

    Stepper added to show clear progression, only necessary information added to keep the flow short.

  • 02 — fare differences lacked clarity

    Users struggled to understand what was included at each fare level.

    the solution

    One simple fare breakdown added at seat selection.

  • 03 — extras created distraction

    Additional options increased the amount of information users had to assess.

    the solution

    Most added extras removed e.g. car rental, holiday packages - users were there to book the flights only.

  • 04 — screen felt cluttered

    Dense information made it harder to identify what mattered at each stage.

    the solution

    Created a paired back simple design.

  • 05 — unavailable flights caused frustration

    Users were shown options that they couldn’t act upon.

    the solution

    Only flights that the airline flies from available to select.

The User Journey

Exploring the Flow

01 — the journey felt too long

Users encountered multiple stages and repetitive information entry.

the solution

Stepper added to show clear progression, only necessary information added to keep the flow short.

02 — fare differences lacked clarity

Users struggled to understand what was included at each fare level.

the solution

One simple fare breakdown added at seat selection.

03 — extras created distraction

Additional options increased the amount of information users had to assess.

the solution

Most added extras removed e.g. car rental, holiday packages - users were there to book the flights only.

04 — screen felt cluttered

Dense information made it harder to identify what mattered at each stage.

the solution

Created a paired back simple design.

05 — unavailable flights caused frustration

Users were shown options that they couldn’t act upon.

the solution

Only flights that the airline flies from available to select.

01

the journey felt too long

  • 01 — the journey felt too long

    Users encountered multiple stages and repetitive information entry.

    the solution

    Stepper added to show clear progression, only necessary information added to keep the flow short.

  • 02 — fare differences lacked clarity

    Users struggled to understand what was included at each fare level.

    the solution

    One simple fare breakdown added at seat selection.

  • 03 — extras created distraction

    Additional options increased the amount of information users had to assess.

    the solution

    Most added extras removed e.g. car rental, holiday packages - users were there to book the flights only.

  • 04 — screen felt cluttered

    Dense information made it harder to identify what mattered at each stage.

    the solution

    Created a paired back simple design.

  • 05 — unavailable flights caused frustration

    Users were shown options that they couldn’t act upon.

    the solution

    Only flights that the airline flies from available to select.

  • 01

    the journey felt too long

02

fare differences lacked clarity

03

extras created distraction

04

screen felt cluttered

05

unavailable flights caused frustration

The User Journey

Fare clarity was selected as a focus because it appeared repeatedly. It was closely connected to unwanted extras and information overload. Improving it could help users make a more confident booking decision.



What this revealed: More information / extras did not necessarily mean more value. Users needed relevant, comparable information. User priorities when choosing flights were ease of flight path (direct or layovers), the time the journey would take, and cost of ticket.

Fare clarity was selected as a focus because it appeared repeatedly. It was closely connected to unwanted extras and information overload. Improving it could help users make a more confident booking decision.



What this revealed: More information / extras did not necessarily mean more value. Users needed relevant, comparable information. User priorities when choosing flights were ease of flight path (direct or layovers), the time the journey would take, and cost of ticket.

“I don’t care about leather seats.”

"I don't care about leather seats"

Stage 1: Deciding to Fly

Stage 2: Homepage

Stage 3: Inputting Information (Departure / Arrival / Dates / Number of People)

Stage 5: Navigating Extras (Seat Selection / Upgrades)

Stage 6: Summary, Payment, Sharing

interested, curious

requires effort but excited

navigated quickly

calendar view not always intuitive

added with ease

lack of clarity

‘too long & tedious’

‘very confused about this experience’

Exploring the Flow

Testing ideas quickly


I began with low-fidelity sketches to explore screen structure and tested different ways of grouping fare information. Then reduced content that didn’t support the primary task of booking a flight. This developed the strongest direction into a high-fidelity prototype.


The hardest decision: Resisting the urge to add more information.


The research showed that clutter was already contributing to frustration, so every piece of content needed to justify its place.

Testing ideas quickly


I began with low-fidelity sketches to explore screen structure and tested different ways of grouping fare information. Then reduced content that didn’t support the primary task of booking a flight. This developed the strongest direction into a high-fidelity prototype.


The hardest decision: Resisting the urge to add more information.


The research showed that clutter was already contributing to frustration, so every piece of content needed to justify its place.

Workflows

The Outcome

The Outcome

Produced my first interactive high-fidelity mobile prototype.

Applied research findings to the fare-selection and booking flow.

Completed the project as part of the Professional Diploma in UX Design.

Received 80% for the design phase.

Produced my first interactive high-fidelity mobile prototype.

Applied research findings to the fare-selection and booking flow.

Completed the project as part of the Professional Diploma in UX Design.

Received 80% for the design phase.

I owned: Research, analysis, interaction design and prototyping

I owned: Research, analysis, interaction design and prototyping

Multi Disciplinary Design

Multi Disciplinary Design

Team Building

Team Building

User Empathy

User Empathy

Conceptual Design

Conceptual Design

Communication

Communication

Hope Dabernig

+44 7565 816 115

hopedabernig@gmail.com

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